//
//  DrumZomibe.m
//  OC3_继承与初始化方法
//
//  Created by 徐国庆 on 14-11-4.
//  Copyright (c) 2014年 lanou3g.com 蓝鸥科技. All rights reserved.
//

#import "DrumZomibe.h"

@implementation DrumZomibe


// 重置铁桶僵尸死亡方法
- (void)death
{
    NSLog(@"铁桶僵尸死亡");
}
//// 实现指定初始化方法
//- (id)initWithTotalVolumeOfZombie:(int)totalVolumeOfZombie zombieEveryBloodLoss:(int)zombieEveryBloodLoss prop:(NSString *)prop weakness:(NSString *)weakness
//{
//    self = [super initWithTotalVolumeOfZombie:totalVolumeOfZombie zombieEveryBloodLoss:zombieEveryBloodLoss prop:prop weakness:weakness];
//    return self;
//}
// 实现便利构造器方法
+ (DrumZomibe *)drumZomibeWithtotalVolumeOfZombie:(int)totalVolumeOfZombie zombieEveryBloodLoss:(int)zombieEveryBloodLoss prop:(NSString *)prop weakness:(NSString *)weakness
{
    DrumZomibe *restule3 = [[DrumZomibe alloc] initWithTotalVolumeOfZombie:totalVolumeOfZombie zombieEveryBloodLoss:zombieEveryBloodLoss prop:prop weakness:weakness];
    return restule3;
}










@end
